HansKristian-Work/vkd3d-proton

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Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

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1.7k Merged PRs
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Recent Merged PRs

# Title Author Time Reviews Blocks
#2839 vkd3d: Ignore primitive shading rate in RE8. @brkzlr 14.2h 1
#2832 Implement independent devices @HansKristian-Work 4 days 8
#2836 Implement SM 6.4 dot2add over mixed float dot product @HansKristian-Work 39m 4
#2825 Add workaround to ignore primitive shading rate in RE2 @HansKristian-Work 3 days 1
#2835 dxil-spirv: Update submodule. @HansKristian-Work 13m 0
#2833 Remove zero check for grid dimensions in LaunchCubinShaderEx @nvetillison 1 day 1
#2828 Workaround broken Dispatch/TraceRays dimensions in SottR. @HansKristian-Work 2.1h 1
#2821 vkd3d: Ignore lazily_allocated when scanning memory types. @HansKristian-Work 1.4h 1
#2822 Clean up manual `S_FALSE` handling when output COMPtr is NULL @MarijnS95 14m 1
#2817 Return `S_FALSE` on NULL output COMPtr in `D3D12GetInterface()` @MarijnS95 1 day 14
#2820 vkd3d: Expose EXISTING_HEAPS. @HansKristian-Work 23m 1
#2819 Fix EXTENDED_USAGE issue with sparse images @doitsujin 11.5h 1
#2818 Reject DSV usage for buffers @HansKristian-Work 13m 1
#2348 Implement ID3D12DeviceExt2 for cubin 64bit support @Saancreed 11 months 6
#2815 dxil-spirv: Update submodule. @HansKristian-Work 16m 0
#2814 dxil-spirv: Update submodule. @HansKristian-Work 28m 0
#2813 dxil-spirv: Update submodule. @HansKristian-Work 28m 0
#2810 vkd3d: Update shader quirk hash for Wuthering Waves 3.1 @guilherme-chaves 12.2h 0
#2807 Fix various format support reporting issues @doitsujin 3 days 1
#2804 Disable Reflex when a second swapchain is first used, rather than created @wcampbell-nv 3 days 1